Adulting
2019, VR | Product Design | New York
UX / UI
VR
User testing
Wireframes
3D Rendering
A mini VR game for beginners
Adulting is based on my parents' worst nightmare about their young adult daughter (me) living in a messy room and never be able to find anything.
Users step in a messy VR room to look for all the stickers before they step out. Targeting entry-level VR users age 13 and above, adulting is carefully crafted to avoid motion sickness and unachievable goal.
CHALLENGES AND GOALS
• Keeping beginner users excited about VR after the experience.
• Making the game simple but not boring with zero motion sickness.
• Targeting a broad range of audience with a personal project.
SOLUTION
I developed and built a colorful and funny 6DOF (Six degrees of freedom) VR hidden object game. Different headsets are tested to finalize the most beginner friendly yet engaging for this particular experience. Recognizable and relatable graphic element are used to communicate the personality of a designer that speaks to many audiences.













THESIS CONCEPT
Being requested (“challenged”) by my dad, a skeptical but curious VR potential user, I am making a VR experience to answer his doubts.
Why it takes me forever to head out in the morning?
VR experience can be easy and fun.
I am adulting…well..fine
DESIGN PROCESS
Research
Sketch
Prototype & Testing
Reflection
UX Research | I pictured what I do every morning visualized it.
User Research | I interviewed my peers about their morning routine
Empathy Map
Concept Sketch
First Prototype | A walk around among junk food experience. Built with Oculus Go.
FIRST PROTOTYPE FEEDBACK
Walking around is simple enough for VR beginners, but it creates motion sickness and uncertainty about bumping into things outside of the VR world.
"I would want to have more control over what is
around me."
- User
Second Prototype | A drag and throw junk food out of the shopping cart experience. Built with Lenovo Mirage Solo.
SECOND PROTOTYPE FEEDBACK
Dragging and throwing objects in a virtual reality world if fun, but the overall experience is lacking content. Users could not relate the game with the concept.
“ Why are we dragging and throwing these objects out of the shopping cart?”
“Do these objects have particular meaning? “
“How is this game related to your parents’ understanding of your life?”
- Users
USER JOURNEY
FINAL ALTERATIONS
3D Model Rendering with Blender
Greeting Scene Testing | Abandoned idea. The greeting is too flat.
Testing on Lenovo Mirage
Testing on Oculus Rift | The instruction was floating in the air following user’s left controller.
My Cats | Purchased realistic 3D assets from Unity.
3D Poster Rendering
Messy Room | Pulling inspiration from real life.
Showcase Setup Planning
THE RESULT
Featured by XReality Center in 2019.
Showcased in NYC Media Lab 2019.
Reached more than 50 users from age 13 - 78.
My parents loved it and insisted I should make more levels.







